Gold! An in-game currency that can be used to buy items in the shop.
Gold is now rewarded to players after each match.
Version 0.3.1a
Released: September 21, 2025
New Features
Simplified room settings and presentation using room presets.
Improvements
Added an informational message to let you know when your turn starts.
Added text telling you the rarity of your word when you answer a prompt.
Removed "Max Players" setting from rooms. Now all rooms can hold up to 10 players.
Some small UX changes.
Version 0.3.0a
Released: September 13, 2025
New Features
Added room setting customization to already created rooms.
You can now add bots and change their difficulty to already created rooms.
You can now set custom starting health for players in room settings. This should be a fun tool for players to balance a match themselves.
Improvements
New backgrounds.
New scenes.
Prompt is now animated.
Loadout now uses an accordion instead of tabs.
Version 0.2.2a
Released: September 7, 2025
Improvements
Large performance improvements.
Large match UI changes.
UI changes include new fields for timer and answer result.
Version 0.2.2a
Released: August 31, 2025
New Features
Added some match statistics visible to the participants after a match ends.
Added an entry animation for players on match start.
Improvements
Styled the modal visible after a match ends.
Made bots easier to deal with. They were overtuned.
Your loadout now updates without a match restart while you're in a match lobby.
Version 0.2.1a
Released: August 23, 2025
Improvements
Landing page improvements and colour scheme changes.
Version 0.1.1a
Released: August 17, 2025
New Features
Cleans up empty rooms periodically.
Improvements
Adds extensive testing to improve stability.
Adds a progress bar while loading assets.
Room card design changes.
Target is now hidden when you are not a part of the match.
Bug Fixes
Fixed bad positioning for one of the borders.
Version 0.1.0a
Released: August 9, 2025
New Features
Added Patch Notes page.
Added Room Search which supports searching by name and room id.
Added a powerup that a player receives after strong consecutive attacks. The powerup can be removed by dealing strong damage to the player with the powerup.
Added a weakness system. Players can be weakened by dealing strong damage to them. A weakness increases the damage of a specific attack type. A weakened player can remove the weakness by dealing strong damage.
Added email verification which is required for some features.
Improvements
Styled Recent Words.
Added healing animations.
Added an additional animation for when you take damage.